In the virtual game, players use light sabers to slash oncoming, large cubes to the beat of music, sometimes twisting or ducking to avoid oncoming walls.
Business
Standard : Facebook-owned Oculus on Tuesday said it is buying
the studio behind hit virtual reality game "Beat Saber" as
it looks to expand VR technology to wider audiences.
Oculus,
which makes Rift and Quest VR headgear, did not disclose financial
terms of the deal to acquire Prague-based Beat Games.
"Beat
Games is joining us in our quest to bring VR to more people around
the world," Oculus director of augmented and virtual reality
content Mike Verdu said in a blog post.
"Beat
Games' accomplishments are already impressive, but Facebook
and the Beat Games team know that there is so much more that can be
done across VR, games, and music."
Verdu
assured players that the studio would continue to ship content and
updates for "Beat Saber" on platforms where it is already
available.
In
the virtual game, players use light sabers to slash oncoming, large
cubes to the beat of music, sometimes twisting or ducking to avoid
oncoming walls.
"VR
reimagines old genres and invents new ones," Verdu said.
Oculus
is exploring ways, including acquisitions, to accelerate the adoption
of virtual reality technology, which Facebook chief Mark
Zuckerberg has heralded as the next major computing platform.
"With
the resources and know-how that we can offer, Beat Games will be able
to accelerate, adding more music and more exciting features to 'Beat
Saber' as well as bringing the game to more people," Verdu said.
Facebook
is planning a virtual social community where users of its Oculus
headgear can "explore new places" via its Horizon virtual
world, which is set for a beta launch in 2020.
Oculus
users will be able to choose an avatar and interact with others in
the virtual community, Facebook said earlier this year.
Horizon
will replace earlier versions of the social VR community Facebook
Spaces and Oculus Rooms.
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